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Escape From LV-115

The first of the planned DLC expansions for All Aspect Warfare is almost done and on schedule for release sometime in Q1/2010.
Last we heard from our band of stranded heroes, they had somehow – against overwhelming odds – managed to locate and diffuse the R.A.N.D.O.M weapon on LV-115 before it detonated. Now they have to [...]

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v1.00.37 Released!

We have today released a new patch for All Aspect Warfare and Angle Of Attack.
If you have the non-Steam version of the games, you can download the patch from any of the hosting mirrors or via the game’s “Check For Updates” shortcut.
If you have the Steam version of the games, it will auto-update once Valve makes the [...]

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developer blog #17

….the best intentions of mice, men and the odd tool or two
I started to write this dev blog about two weeks ago. I came very close to publishing it but then that morning, a rather strange thing happened. I decided to solicit thoughts and opinions from friends, family and a few of the game reviewers [...]

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v1.00.35 Released!

We have today released the first public patch for All Aspect Warfare and Angle Of Attack. These bring some significant improvements over the retail version.
If you have the non-Steam version of the games, you can download the patch from any of the hosting mirrors or via the game’s “Check For Updates” shortcut.
If you have the Steam version [...]

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developer blog #16

Taking The Long Way Back
Well, both of our new games, two years in the making, launch next week. It has been quite a journey full of aggravation, enlightenment, disillusionment, sadness, anxiety, stress – and every emotion you can possibly imagine when going through game development and dealing with publishers, distributors, contractors, gamers, anti-social misfits (the [...]

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developer blog #15

We’re Steam’ed
Yes, you read that correctly. We’re coming to Steam. In a BIG way. And its happening TODAY!!
We’ve been working on various digital distribution deals in the past few months since the All Aspect Warfare was “Release Ready” back in June. Steam was one of those that we were working on. By the time the dust settled, [...]

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developer blog #13

GAME OVER MAN, GAME OVER!!
Well it has been a long – long – almost two year journey to make our first full-on fps game and so here we are. The PC version is now done – and Gold (meaning that it is finished and awaiting commercial release).
We are on track to release it via digital distribution [...]

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developer blog #14

THE DRM MINEFIELD
Based on some emails and PMs that I have been getting regarding our decision (technical more than anything else really) to drop the use of Byteshield in our game, I’d like to discuss a few things about this whole DRM issue in gaming.
Before you read any further, please familiarize yourself with what DRM actually [...]

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developer blog #12

JOURNEY’S END
…and so here we are.
Both All Aspect Warfare (PC) and Angle Of Attack (PC) are on track to go Gold sometime next week, thus bringing this near two year journey – which started out with one game – to a close. But life would be a whole lot simpler if it were that easy. Given the [...]

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developer blog #11

State Of Play
Well, its that time in every project where you get to do tons and tons of tweaks, gameplay balancing etc. With a project of this scope, things are always going to be missed and we’re trying our best to make sure that doesn’t happen.
For example, recently I decided that it might be a good [...]

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